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Culture  /  Journal Article

White Women and the Mahjong Craze

Travelers brought the Chinese game to American shores in the early 1920s. Why was it such a hit?

Heinz writes that travelers first brought mahjong to the United States in the early 1920s. It was an instant hit among white Americans, who bought hundreds of thousands of game sets. While the game had connections to a masculine gambling culture in China, white people in the U.S. soon came to think of it as a game for women. This was partly a result of the growing view of women as consumers, and partly a reflection of the common American view of Asian cultures—and Asian men—as feminine.

Heinz describes a 1922 “high-profile philanthropic mahjong party” put on by elite white women in Los Angeles. Local newspapers ran photos of the participants in beaded headdresses and silk robes. One reported that the attendees were “determined to be desperately Chinese in action and dress”—either buying embroidered robes for the occasion or just wearing their husbands’ pajamas to create the suggestion of loose silk pants. Similar things were happening among middle- and upper-class white women in cities around the U.S. Mahjong provided an outlet for them to try out “exotic” sexy outfits and behavior.

White women’s interest in the game irked some cultural critics. Social reformer Miriam Van Waters warned that juvenile delinquency was on the rise because mothers were too absorbed in mahjong and bridge.

Heinz notes that mahjong is a modern game. It evolved around Shanghai in the nineteenth century and began spreading to other Chinese cities by the early 1900s. But, in the U.S., marketers portrayed it as an ancient tradition. Advertisers used images of mandarins, courtesans, and Confucius, creating an exotic image far from common degrading media stereotypes of Chinese-American laborers and laundry workers.